recent publications
2025
“The Centers and Margins of Modeling Humans in Well-being Technologies: A Decentering Approach.”
Zhu, J., Sanches, P., Tsaknaki, V., van der Maden, W., & Kaklopoulou, I.
In ACM PACM on Human Computer Interaction, CHI 2025
2024
“Machine Learning Processes as Sources of Ambiguity: Insights from AI Art.”
Sivertsen, C., Salimbeni, G., Løvlie, A. S., Benford, S. D., & Zhu, J.
In ACM PACM on Human Computer Interaction, CHI 2024 (2024, May).
“Can Games Be AI Explanations? An Exploratory Study of Simulation Games.”
Villareale, J., Fox, T. and Zhu, J.
In Conference Proceedings of DiGRA 2024 Conference: Playgrounds (2024, September).
“Ethics and Transparency in Game Data.”
Kleinman, E., Seif El-Nasr, M., Pfau, J., Kriglstein, S., Wallner, G., Melhart, D., Yannakakis, G.N., Zhu, J., Watson, B. and Harteveld, C.
In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play (pp. 466-470), (2024, October).
“Slide to Explore ‘What If’: An Analysis of Explainable Interfaces.”
Meyer, L. S., & Zhu J.
In the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction (Nordic CHI 2024), 2024.
“Ideary: Facilitating Electronic Music Creation with Generative AI”.
Larsen, A. H., & Zhu, J.
In Companion Publication of the 2024 ACM Designing Interactive Systems Conference (pp. 275-278), (2024, July).
“Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI”.
Van Der Maden, W., Van Beek, E., Halperin, B. A., Jääskeläinen, P., Kang, E., Kun, P., … , van der Burg, V.
In Companion Publication of the 2024 ACM Designing Interactive Systems Conference (pp. 396-400), (2024, July).
Zhou, H., Zhu, J., Mateas, M., & Wardrip-Fruin, N.
In Proceedings of the 19th International Conference on the Foundations of Digital Games. (2024, May).
“Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game”.
Canossa, A., Azadvar, A., Zhu, J., Harteveld, C., & Pirker, J.
In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-7).(2024, May).
“Open Player Modeling-Using AI to help Reflection and Learning in Serious Games”.
Maram, S. S., Villareale, J., Zhu, J., & Seif El-Nasr, M.
In Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing (pp. 95-97). (2024, April).
2023
D. Arigo, R.C. Gray, D.H. Dallal, J. Villareale, and J. Zhu.
In JMIR Human Factors, 2023.
E. Kleinman, J. Villareale, M. N. Shergadwala, Z. Teng, A. Bryant, J. Zhu, M. Seif El-Nasr.
In ACM PACM on Human Computer Interaction, CHI 2023.
“Distribution fairness in multiplayer AI using shapley constraints”.
Gray, R.C., Zhu, J. and Ontañón, S.
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (Vol. 19, No. 1, pp. 233-243), 2023, October.
“Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection”.
Maram, S. S., Villareale, J., Fox, T. B., Zhu, J., & El-Nasr, M. S.
In 2023 IEEE Conference on Games (CoG) (pp. 1-2). IEEE. 2023, August.
“Mining player behavior patterns from domain-based spatial abstraction in games”.
Maram, S. S., Pfau, J., Villareale, J., Teng, Z., Zhu, J., & El-Nasr, M. S.
In 2023 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. 2023, August.
“Beyond UCT: MAB Exploration Improvements for Monte Carlo Tree Search”.
Gray, R. C., Zhu, J., & Ontañón, S.
In 2023 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. 2023, August.
Kleinman, E., Villareale, J., Shergadwala, M. N., Teng, Z., Bryant, A., Zhu, J., & El-Nasr, M. S.
In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-12). 2023, April.
“Towards Co-Creative Generative Adversarial Networks for Fashion Designers”.
Grabe, I., & Zhu, J.
In arXiv preprint arXiv:2304.09477. 2023.
“Integrating Players’ Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design”.
Villareale, J., Maram, S. S., Seif El-Nasr, M., & Zhu, J.
In Proceedings of the 18th International Conference on the Foundations of Digital Games (pp. 1-9). 2023, April.
“Designing for Playfulness in Human-AI Authoring Tools”.
Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A., … & Preuss, M.
In Proceedings of the 18th International Conference on the Foundations of Digital Games (pp. 1-4). 2023, April.
“Hidden Layer Interaction: A Co-Creative Design Fiction for Generative Models”.
Grabe, I., & Zhu, J.
In arXiv preprint arXiv:2304.00266. 2023.
“Improving Fairness in Group-Based Social Exergames via Shapley Bandits”.
R. C. Gray, J. Villareale, T. Fox, D. Dallal, S. Ontañón, D. Arigo, S. Jabbari, and J. Zhu.
In Proceedings of the 28th ACM Conference on Intelligent User Interfaces (IUI’23), Sydney, Australia, 2023 (acceptance rate: 66/274, 24%).
“Improving Fairness in Adaptive Social Exergames via Shapley Bandits”.
Gray, R. C., Villareale, J., Fox, T. B., Dallal, D. H., Ontañón, S., Arigo, D., … & Zhu, J.
In Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 322-336). 2023, March.
“Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic”.
Cooper, S., Halina, E., Zhu, J., & Guzdial, M.
In Proceedings of the 18th International Conference on the Foundations of Digital Games (pp. 1-3). 2023, April.
2022
“Analyzing Students’ Problem Solving Sequences: A Human-in-the-loop Approach”.
E. Kleinman, M. N. Shergadwala, Z. Teng, J. Villareale, A. Bryant, J. Zhu, M. Seif El-Nasr.
In Journal of Learning Analytics, 2022.
J. Villareale, C. Harteveld, and J. Zhu.
In ACM PACM on Human Computer Interaction CHI Play, 2022.
“Fashion Style Generation: Evolutionary Search with Gaussian Mixture Models in the Latent Space”.
I. Grabe, J. Zhu, and M. Agirrezabal.
In Proceedings of the 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART ‘21), 2021. Best Student Paper Nomination.
“Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations”.
E. Kleinman, J. Villareale, M. Shergadwala, Z. Teng, A. Bryant, J. Zhu, and M. S. El Nasr.
In Proceedings of International Conference on Entertainment Computing (ICEC), 2022.
“Towards a Framework for Human-AI Interaction Patterns inCo-Creative GAN Applications”.
I. Grabe, M. González-Duque, S. Risi, and J. Zhu.
In Proceeding of the 3rd Workshop on Human-AI Co-Creation with Generative Models (HAI-GEN ‘22) at ACM IUI Workshops, 2022.
earlier publications
For older pubblications, please check Google Scholar.